#!/usr/bin/perl -Tw # # Copyright (c) 2019 Clementine Computing LLC. # # This file is part of PopuFare. # # PopuFare is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # PopuFare is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with PopuFare. If not, see . # require 5.002; use strict; use Socket; use Switch; use Carp; use DBI; use FileHandle; use Fcntl; use Compress::Zlib; use POSIX; my $database_path = 'DBI:SQLite:dbname=../bus.sqlite'; my $database_user = ''; my $database_pass = ''; my $bind_ip = '127.0.0.1'; my $bind_port = 2857; #----------------------------------------------Ugly exception handling logic using closures and anonymous functions---- #-------------------------------------------This is in there to deal with the fact that CreditCall uses the die("error") #-------------------------------------------function instead of returning an error message in many cases... # This utility function returns the passed string sans any leading or trailing whitespace. # sub strip_whitespace { my $str = shift; #grab our first parameter $str =~ s/^\s+//; #strip leading whitespace $str =~ s/\s+$//; #strip trailing whitespace return $str; #return the improved string } # This function takes two coderef parameters, the second of which is usually an explicit call to the # 'catch' function which itself takes a coderef parameter. This allows the code employing this suite of # functions to look somewhat like a conventional exception handling mechanism: # # try # { # do_something_that_might_die(); # } # catch # { # my $errmsg = $_; # log_the_error_message($errmsg); # perform_some_cleanup(); # }; # # DO NOT FORGET THAT LAST SEMICOLON, EVERYTHING GOES TO HELL IF YOU DO! # sub try(&$) { my ($attempt, $handler) = @_; eval { &$attempt; }; if($@) { do_catch($handler); } } # This function strips off the whitespace from the exception message reported by die() # and places the result into the default variable such that the code in the catch block can # just examine $_ to figure out what the cause of the error is, or to display or log # the error message. # sub do_catch(&$) { my ($handler) = @_; local $_ = strip_whitespace($@); &$handler; } # This just takes an explicit coderef and returns it unharmed. The only # purpose of this is so the try/catch structure looks pretty and familiar. # sub catch(&) {$_[0]} #-------------------------------------------------------------------------------------------------------------------- #my $DebugMode = 1; my $DebugMode = 0; # This function only executes the passed code reference if the global variable $DebugMode is non-zero. # The reason for this is that any calculation (like a FooBar::ComplexObject->toString call) will not be # performed if we are not in debug mode, sort of like a very limited form of lazy evaluation. # sub ifdebug(&@) { my ($cmd) = @_; &$cmd() if($DebugMode); } sub StoreAvls { my $client_query = $_[0]; chomp($client_query); my $dbh = DBI->connect($database_path, $database_user, $database_pass) or die "Couldn't connect to database: " . DBI->errstr; my $sth_avls = $dbh->prepare('INSERT INTO avls_data (equip_num, driver, paddle, route, trip, stop, chirp_time, latitude, longitude, heading, velocity) VALUES (?, ?, ?, ?, ?, ?, FROM_UNIXTIME(?), ?, ?, ?, ?)') or die "Couldn't prepare statement: " . $dbh->errstr; #store avls data $sth_avls->execute(split("\t", $client_query)) # Execute the query or die "Couldn't execute statement: " . $sth_avls->errstr; $sth_avls->finish; $dbh->disconnect; } sub handle_client() { close SERVER; CLIENT->autoflush(1); my $linebuffer; while($linebuffer = ) { StoreAvls($linebuffer); } #while data from client close CLIENT; } my $waitedpid = 0; my $sigreceived = 0; sub REAPER { while (($waitedpid = waitpid(-1, WNOHANG))>0) { } $SIG{CHLD} = \&REAPER; # loathe sysV $sigreceived = 1; } sub spawn { my $coderef = shift; #grab the first parameter unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') #verify that it consists of a non-null block of executable perl code { confess "usage: spawn CODEREF"; #complain if this is not the case } my $pid; if (!defined($pid = fork)) #attempt a fork, remembering the returned PID value { close CLIENT; return; #failed to fork, we'd better close the client } elsif ($pid) #If the returned process ID is non-zero, that indicates that we are the parent process { return; # i'm the parent } else #otherwise, if the returned process ID is 0, that means we're the child process { exit &$coderef(); #in which case, we want to execute the child handler that was passed in, and then #exit this (child) process when we've finished our conversation(s) with the #other (client) end of the socket. } } #---------------------------------------------------------------------- # Local network settings for Inter-Process communication. #---------------------------------------------------------------------- my $proto = getprotobyname('tcp'); my $addr = sockaddr_in( $bind_port ,inet_aton($bind_ip));; #---------------------------------------------------------------------- my $max_retries = 10; #Maximum number of address-binding retries before we give up. my $retry_count = $max_retries; #number of retries left... my $retry_delay = 3; #number of seconds to wait between retries at binding to our designated IPC address my $got_network = 0; #flag to let us know that we can quit retrying once we have gotten a valid listening socket while( ($retry_count > 0) && (!$got_network) ) { try #Try and allocate a socket, bind it to our IPC address, and set it to listen for connections { socket(SERVER,PF_INET,SOCK_STREAM,$proto) || die "socket: $!"; setsockopt(SERVER, SOL_SOCKET, SO_REUSEADDR, 1); bind (SERVER, $addr) || die "bind: $!"; listen(SERVER,5) || die "listen: $!"; $got_network = 1; } catch #If that didn't work for some reason, log the error, clean up, and prepair to retry { my $errmsg = $_; #Remember the error message close(SERVER); #Clean up the server socket if it needs it #Decrement our remaining retry counter $retry_count = $retry_count - 1; #Log the message to our debug log print "Failed to allocate socket, will retry $retry_count times: $errmsg\n"; #Wait a reasonable period before trying again sleep $retry_delay; }; } if($got_network) #If we met with success binding to the network, report it { my $logmsg = "Socket setup successful. Listening for clients at $bind_ip:$bind_port\n"; print $logmsg; } else #If we ran out of patience and gave up, report that as well and exit { my $errmsg = "Could not allocate and bind listening socket at $bind_ip:$bind_port after $max_retries attempts.\n"; die $errmsg; } # Set up our signal handler which will clean up defunct child processes and let the main # accept() loop know that the reason accept returned was due to a signal, not a legit connection. $SIG{CHLD} = \&REAPER; #This for loop is efficient, but confusting, so I'll break it down by clause # # The first clause ($sigreceived = 0) clears the signal received flag that will be set if the # accept() call was interrupted by a signal. This clause runs once before the first run of the loop # # The second clause is the test clause, it will process the contents of the loop if EITHER # accept() has returned (presumably generating a valid file handle for the CLIENT end of the # socket, OR the signal received flag is set (thus accept would have returned early without # having actually accepted a connection. # # The third clause (the 'incrementer') is run after each time the body is executed, before the # test clause is executed again (deciding whether to run the body or drop out... This test # clause will close the parent process' copy of the CLIENT file handle since (see body below) # after the body executes, all communication with the socket referred to by that file handle # will be carried out by the spawned child process. This frees the parent's copy of the CLIENT # file handle to be used again in the parent process for the next accepted incoming connection. for ( $sigreceived = 0; accept(CLIENT,SERVER) || $sigreceived; $sigreceived = 0, close CLIENT) { next if $sigreceived; #If we were interrupted by a signal, there is no real client, just go back and try to accept a new one print "connection received.\n"; #Print a diagnostic message confirming that we have made a connection spawn sub {handle_client();}; #fork() off a child process that will handle communication with the socket pointed to by the CLIENT file handle }